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Download the new Pipette 23.6.13
Download the new Pipette 23.6.13






download the new Pipette 23.6.13

Therefore, a workaround for obtaining a specific color from the color palette as in Scratch 2.0 is to go into the paint editor, draw the color you want onto the sprite, and pick that color from the block. In Scratch 2.0, though, one must use the eye-dropper tool (when one selects a color designated at a specific pixel) and can only select a color that is visible on the screen of the Scratch program. “In Scratch 1.4, when the color box within the non-value-entry block was clicked, a color palette would appear with all the hues, in which one could choose the color from. I did find an explanation and a workaround on the Scratch Wiki. Okay, ran into the same issue as I am transitioning from 1.4 to 2.0.

download the new Pipette 23.6.13

Shade 10 very dark - shade 90 very light - shade 50 in the middle Deduced from my palette as closely as I can see, readers might find the following color numbers useful for the additive and subtractive primaries: Red 0 Yellow 30 Green 60 Cyan 90 Blue 130 Magenta 165. Works very well but the originaly palette would be more convenient. When I don't want the “palette” to run, I simply disconnect the green flag top hat.

download the new Pipette 23.6.13

When starting a new project I load the project then immediately save it with my my new project name. I have the arranged matters so that moving the mouse over the diagram gives the color and shade number at the mouse positon from a color and shade variable. The process is repeated with a line a little above the first one but using shade 20. I produced a project which starts by drawing a line, roughly 8mm wide, from left to right across the stage with the color starting at 0 on the left, and 200 on the right, incrementing by one. But my workaround solves the issue for me.








Download the new Pipette 23.6.13